showing 3 games

namepublisher(developer)year arrow_downwarddescription
Future Wars: Time Travellers  Palace Software;Interplay (Delphine Software)1989 labelimageminimize
Alien Breed  Team171991The year is 2191 and the galaxy stands on the brink of war, only the Interplanetary Corps maintain the uneasy peace. IPCC Miraculous was heading back for Federation HQ after six months on routine patrol around the Intex Network. Nothing had happened and nothing ever did in this god forsaken place.. Crew members Johnson and Stone were glad to be going home. Then came the orders to check out a remote Space Research Centre which had failed to transmit on any of the Federation wavebands. ISRC-4 was situated near the red-giant Gianor and was the last place they wanted to go...As the crafts retros fired and the craft began it’s approach path,Johnson and Stone prepared for duty, not knowing quite what to expect. There was something strange about the eerie silence that shrouded the station, something was obviously very wrong..Slowly the crafts wings folded and the craft gently docked into shuttle bay 2, they opened the airlocks and walked straight into the midst of an Alien Breed...

Featuring....

* Fantastic graphics and sound running at Arcade speed (50 Frames/Sec)

* Simultaneous 2 player option

* Bewildering array of atmospheric sound and speech effects

* Written exclusively for the expanded Amiga (1 Meg or more)

* In-game computer system featuring extra weapons, maps and utilities

* Scene-setting story disk included, featuring amazing ray-traced graphics

* Puzzles, traps and a host of mean, ugly and nasty Alien creatures

CU AMIGA (90%) "Awesome graphics...Superb sound fx...Blistering 1 Meg Alien Inspired Shoot’em up...Team 17 have come up with a winner."

THE ONE (90%) "The speech, sound effects and in-game graphics are all excellent.. .Alien Breed is a classy product, very professional and very enjoyable... no shoot’em up fan should be without it."***
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[97]***Alien Breed: Special Edition and Qwak, 1994, for the CD32. Danish, Ebglish, German, Italian, French***CD32 version
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[37]***Amiga CD32 compilation with [game=#18002]Qwak[/game]
[32]***Influenced by the [i]Alien[/i] movies (somewhat obvious from the alien design), especially [i]Aliens[/i].
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Black Crypt Electronic Arts (Raven Software)1992Black Crypt was the first game title produced by Raven Software. Raven founders Brian and Steve Raffel had an idea for a Role Playing Game in the late 80's and set out to make it a reality. By April 1990, the brothers had brought two programmers aboard to assist them in the development of the game. The four produced a demo of Black Crypt and sent it out to several publishing companies. Electronic Arts (EA) saw the demo and agreed to publish the game in 1990. Black Crypt was released on March 20th, 1992.

Black Crypt was originally designed to run on a Commodore Amiga with 1 MB of RAM. The graphic mode used was called Extra Half-Bright, which allowed for a user-defined palette of 32 colors (out of 4096 color choices). The mode then provided an additional 32 colors, which were half the brightness of the chosen colors. 'Copper' effects were used to do special effects, such as the teleport or water ripples. Black Crypt supported 4 channels of sound and was "hard drive installable." It was distributed on three 880k disks.

In 1998, Raven Software programmer Rick Johnson released the first two levels of Black Crypt for the PC as Freeware.
[Raven]
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